In this following guide, we will give you some overview of Sun Tzu’s skills, talent tree, and strategy in Rise of Kingdoms. Hopefully, this guide will help new players how to use Sun Tzu and how to maximize his strength in the game.
|Infantry – Garrison – Skill|
Sun Tzu is a starting epic Commander who comes from China’s nation. He is one of the best epic nuker Commander in the game because of the fast rage regeneration that lets him frequently release the splash damage toward the enemy. He heavily specializes in the infantry since his abilities focus on improving the infantry’s health and damage reduction.
To summon Sun Tzu, you will need 10 of his sculptures, which can obtain throughout events, the VIP shop, golden chests.
Sun Tzu Skills
Art of War
|Rage Requirement: 1000|
Sun Tzu directly deals damage toward 3 targets in a fan-shaped area. These targets will receive additional damage in the next turn. Sun Tzu gains extra rage for each target that hit by his active skill.
Direct Damage Factor: 150 / 210 / 270 / 360 / 450
Art of War is the active skill that you definitely want to max first. At max level, this skill can deal 450 damage to 3 targets and 600 damage in the next turn. This active skill also helps Sun Tzu restores 50 rage for each enemy that hit by its, which lets him be able to use its regularly in the battle.
Philosophy of War
|When Sun Tzu serves as a garrison Commander, his troops’ damage taken is reduced.|
This passive skill gives Sun Tzu’s troops a 5% more damage reduction when he is playing as a garrison Commander.
|Sun Tzu’s infantry units receive bonus damage reduction and health.|
Master Strategist is a solid defensive passive skill. It gives Sun Tzu’s infantry units 10% more health and damage reduction, which makes them tankier in the battle. This passive skill works best if you use pure infantry build.
|Sun Tzu’s active skill damage is increased by xx%.|
Ever-changing Tactics is an excellent passive skill. It increases the active skill’s damage by 20% at max level. It means that, whenever Sun Tzu uses Art of War, it deals 540 damage in the 1st turn and 720 damage in the next turn. It certainly a considerable amount of damage for an epic Commander that lets him easily take enemies down.
Book of Aeons
|Sun Tzu directly deals 800 damage to a maximum of 5 targets in a fan-shaped area. These targets will receive 200 additional damage in the next turn. Sun Tzu gains an extra 50 rage for each target that hit by his active skill.|
This extraordinarily enhanced skill makes Sun Tzu even stronger when dealing with multiple enemies. With the help of the 4th skill, Sun Tzu will deal 960 damage to 5 different targets and 1,200 damage in the following turn, which is 6,000 damage in total. This enormous amount of damage will help Sun Tzu dominate the enemy on the battlefield.
Recommended Talent Builds for Sun Tzu
Garrison Talent Build
This is the best build for the garrison. It accelerates the speed of rage restoration that lets Sun Tzu frequently use his active skill. It also improves his troops’ health, defense, and attack when Sun Tzu is serving as a garrison Commander.
PvP Talent Build
Since his active skill can hit multiple enemies at the same time, he is suitable for PvP. Just like the Garrison Talent Build, this build also focuses on improving the rage regeneration, his troops’ health, march speed, and attack. This build works best when you are rolling the pure infantry build.
Pairing Commanders for Sun Tzu
Eulji Mundeok: Since they both specialize in the infantry, their abilities can give what other needs, such as health, attack, and defense. Especially that Eulji Mundeok can reduce the target’s defense, which makes them more vulnerable to Sun Tzu’s attack. Besides, whenever the enemy attacks their troops, they will have a small chance to increase their attack by 100% in the next turn.
- Sun Tzu should be the primary Commander.
- Their army should contain only infantry units.
Julius Caesar: Caesar will further improve the attack and defense of Sun Tzu’s troops. He can also reduce the enemy’s combat effectiveness in the battle. Plus, he enlarges the troop capacity, which allows bringing more troops into the battle.
- Caesar should be the primary Commander.
- Pure infantry build is recommended for this pair.