Charles Martel

Charles Martel 1Charles Martel

InfantryInfantry – GarrisonGarrison – DefenseDefense
Title:The Immortal Hammer
Civilization: France
Base Power:1,000
Rarity: Legendary

Charles Martel Introduction

In this following guide, we will give you some overview of Charles Martel’s skills, talent tree, and strategy in Rise of Kingdoms.

Hopefully, this guide will help new and experienced players make the most of his strength in the game.

Charles Martel is one of the best defensive Commanders in Rise of Kingdoms. He is from France, and he specializes in the infantry. To a certain extent, he can serve as a defense role, which similar to Alexander the Great, depending on the talent builds and the strategy that you want to use.

To summon him, you will need 10 Charles Martel sculptures, which can obtain throughout events, the VIP shop, and golden chests.

Charles Martel Skills:

Shield of Francia

Shield of FranciaRage Requirement: 1000

Charles Martel activates his shield that can absorb a certain amount of damage during the next 4 seconds. When the shield is active, his troop’s damage will be increased.

Upgrades:

  • Direct Damage Factor: 600 / 700 / 800 / 1000 / 1200
  • Damage Bonus: 10% / 14% / 18% / 24% / 30%

When Charles Martel activates Shield of Francia, his troop will grant a shield that can absorb up to 1,200 damage for the next 4 seconds. Also, his troop will deal 30% more damage while the shield is active—it like a double-edged sword to the enemy that tries to attack you.

Heavy Infantry

Heavy InfantryIncreases his infantry troops’ health and defense.

Upgrades:

  • Infantry Defense Bonus: 5% / 7% / 9% / 12% / 15%
  • Infantry Health Bonus: 5% / 7% / 9% / 12% / 15%

 

The infantry units under Charles Martel’s leadership will grant 15% more health and defense, which is a decent bonus.

The Uncrowned King

The Uncrowned King When Charles Martel serves as a garrison Commander, watchtower defense and garrison attack damage will be increased.

Upgrades:

  • Watchtower Defense Bonus: 2% / 4% / 6% / 8% / 10%
  • Garrison Attack Bonus: 2% / 4% / 6% / 8% / 10%

This ability works best against the enemy who tries to attack your city.

Charles Martel’s shield will also benefit from the 10% more defense bonus.

Martel’s Counterattack

Martels CounterattackIncrease Charles Martel’s troop counterattack damage.

 

Upgrade Preview:
Counterattack Damage Bonus: 10% / 15% / 20% / 25% / 30%

 

Charles Martel’s troop counterattack damage will be increased by 30%. It is very useful if you are under attack by multiple enemies.

Rise from the Ashes

Rise from the AshesIncreases Charles Martel’s infantry unit health by 20%, defense by 20%, and march speed by 20%. 

This perk will definitely let Charles Martel’s infantry unit last longer in the battle, which allows him and his troop to maximize the enemy casualties. Furthermore, 20% more march speed will help you a lot when you have to move around the battle.

Recommended Charlemagne Talent Builds:

Garrison build

Charles 26 13 35

Open-field build:

Charles 31 0 43

This talent build will focus on supporting in the field and also improve troop’s march speed overall. This build also gives Charles Martel the ability to generate rage faster in order to maintain his shield in the battle. When his army strength drops below 30%, he will gain 25 rage per normal attack, which helps him to lessen the time to use his active skill.

Recommended Roles for Charles Martel

Charles Martel is one of the best defensive Commanders in Rise of Kingdoms, but due to lack of dealing damage abilities, to be a secondary Commander suit him the most. He can be very strong in the battle when pairing with a powerful nuker or a debuffer. But if you want him to serve as a garrison Commander, he should be the primary Commander because of his set of defensive skills.

Pairing Commanders for Charles Martel

Alexander the Great

Alexander the Great

  • This is definitely the tankiest combination in the game. Both of them all have very strong defensive skills, are specialized in the infantry, and they can pull up the dual shield to further reduce the amount of damage taken. Not only tanky but very mobility, they have 60% more march speed in total and they both can deal a massive amount of damage while the shield is active. It is the solid and the deadliest defense combo by far.
  • If you don’t have Alexander the Great yet, Sun Tzu and Eulji Mundeok both are very good alternative options.

Constantine I

Constantine I

  • Not like Alexander the Great, Constantine focuses more on healing troops and debuffing the enemy. But he also has a good defensive skill like increasing infantry’s health and defense.