|Archer – Garrison – Defense|
|Only available for Kingdoms older than 310 days|
|Title:||Queen of Caria|
In this following guide, we will give you some overview of Artemisia I skills, talent tree, and strategy in Rise of Kingdoms. Hopefully, this guide will help new and experienced players to make the most of her strength in the game.
Artemisia I is the latest Commander in Rise of Kingdoms that was released in March 2020. She has a unique set of skills that involves dealing a massive amount of damage to multiple targets while she is also received some damage to herself.
Artemisia I Skills:
Battle of Salamis
|Updating…||Rage Requirement: 1000|
Artemisia deals damage to her troops (Damage Factor 300) and deals damage toward 3 enemies in a forward-facing fan-shaped area. Upgrade Preview:
Direct Damage Factor: 800 / 1000 / 1200 / 1500 / 1800
Battle of Salamis is a solid active skill. Not many legendary Commanders have an active skill that can deal a huge amount of damage (up to 1,800 damage) toward 3 different targets in a fan-shaped area. But Artemisia I has to take 300 damage to herself, which is acceptable if she goes with a healer or follows our recommended talent build.
Bow and Mount
|Updating…||Increases archer unit’s defense and health.|
This skill will give Artemisia’s archer troop 20% more health and defense. It is a nice bonus to her archer troop defensive stats.
|Updating…||While serving as a garrison commander, Artemisia I reduces incoming normal attack damage. Artemisia has a 10% chance to Disarm the target with her normal attack for 1 second.|
When Artemisia serves as a garrison Commander, her troop will get a 10% attack damage reduction and a small chance to disable the enemy from attacking her for 1 second.
Queen of Caria
|When the rage bar reaches 80%, there is a 50% chance that Artemisia I will silence herself for 3 seconds, but her attack damage will also increase for 5 seconds.|
This silence effect can be annoyed in the battle because Artemisia will not be able to use her active skill for 3 seconds. However, her troop and her partner will gain a 50% more damage, which make this tradeoff is acceptable.
Rules of Survival
|Updating…||Artemisia’s normal attack has a 10% chance to cause the target to continually take damage (Damage Factor 400) each second, but the target’s attack will increase by 15%. This effect lasts seconds.|
This ability will give Artemisia a small chance to deal damage over time to the enemy (400 damage factor), and it also increased enemy active skill damage by 15% for 3 seconds.
Recommended Ảtemisia Talent Build:
There are 2 talent builds that we think it is the best for Artemisia I:
This talent tree will give Artemisia I’s troop a decent amount of health bonus since she has self-inflicting damage, and it also increases her troop’s attack and defense as well.
Medicinal Supplies is a helpful talent that will give her the ability to heal some of her troops when defending against the enemy.
This build mostly focuses on maximizing Artemisia I’s damage in the battle. We also invest in some nodes like Testudo Formation and Medicinal Supplies, which are very strong talent. Testudo Formation will add a small chance to Artemisia troops to reduce 15% damage taken during the next 1 second.
We only have 1 point left for Medicinal Supplies, although it is nothing much, but 100 healing factors is somehow make up for the 300 self-damage from her active skill.
Artemisia Recommended Roles
When serving as a garrison Commander or a troop with archers only, Artemisia I should be the primary Commander because of her set of skills. Otherwise, she can play as a strong secondary Commander.
- This is an excellent combo since they both specialize in archery, both of them have an AoE active skill, and they definitely will benefit from each other a lot.
- With 50% more active skill damage from Yi Seong-Gye, Artemisia I can deal up to 2,700 damage toward 3 targets. Not to mention that YSG can also receive bonus damage from Artemisia’s active skill. This is a very powerful pair in the battle.
- This is a tanky combination because Ramesses II has skills that can heal wounded units, increase troop’s defense, and reduce skill damage taken.
- Because of Ramesses II’s defense reduction effect, they both can still deal a huge amount of damage in the battle.