Alexander the Great

Alexander the Great

Alexander The Great

InfantryInfantry – VersatilityVersability – AttackAttack
Title:World Conqueror
Civilization: Other
Base Power:4,700
Rarity: Legendary

Alexander the Great Introduction:

In this following guide, we will give you some overview of Alexander the Great skills, talent tree, and strategy in Rise of Kingdoms. Hopefully, this guide will help new players use Alexander the Great properly and maximize his strength in the game.

Alexander the Great is considered one of the strongest legendary Commander in Rise of Kingdoms. Just like Saladin and Genghis Khan, he is only available in the late game, when the kingdom turns to 140 days old. He is a Commander who specialized in the infantry, and he also has high power and large troop capacity.

He is very good at protecting his ally and himself with his unique abilities.

Alexander the Great Skills:

Alexander the Great has a unique set of skills. Not like many other Commanders whose skill is mainly focused on dealing damage or reduce the enemy’s ability in the battle, his skill is all about defense his troops and his ally.

Shield of the King

Shield of the KingRage Requirement: 1000

Alexander the Great puts up a powerful shield for his army, which lasts for 4 seconds, and at the same time puts up a small 2-second shield for the nearby ally that has lowest HP.

Upgrades:

  • Shield (Self): 600 / 700 / 800 / 1000 / 1200
  • Shield (Ally): 200 / 300 / 400 / 500 / 600 

With this fantastic skill, Alexander the Great can protect himself from almost all of the single active skills.

Not to mention his nearby ally also get the protection shield, which will increase their survivability in the battle.

Lead the Charge

Lead the Charge Replace the damage reduction when the incoming damage is reduced. Each normal attack has a 10% chance to reduce the target healing effects for 2 seconds and deal extra damage.

Upgrades:

  • Direct Damage Factor: 800 / 1000 / 1200 / 1400 / 1700
  • Healing Effect Reduction: 10% / 15% / 20% / 25% / 30%

Lead the Charge is an impressive passive skill. Whenever the incoming damage is reduced, that reduction damage will turn into counter damage back to the target. Alexander the Great has a 10% chance to deal 1,700 damage to a single target, which is quite powerful for a passive skill, and the target will also receive a healing debuff by 30%.

Frontline Commander

Frontline Commander Infantry troops’ march speed and attack increased while they are on the map.

Upgrades:

  • Infantry March Speed Bonus: 10% / 15% / 20% / 25% / 30%
  • Infantry Attack Bonus: 10% / 15% / 20% / 25% / 30%

Thanks to this passive skill, Alexander the Great can move faster while on the map. His infantry troops will also have 30% more damage to the enemy. It is an excellent passive skill that you definitely want to max it.

Battle of Chaeronea

Battle of Chaeronea Increases Attack when Alexander’s Shield is down. Once the shield is activated again, change the bonus to Defense.

Upgrades:

  • Attack Bonus: 20% / 25% / 30% / 35% / 40%
  • Defense Bonus:10% / 15% / 20% / 25% / 30%

 

 

Another amazing Alexander the Great’s passive skill, his attack will increase by 40% when the shield is down. When the shield is up, he will gain a 30% defense bonus.

Son of Amun

Son of AmunStrengthens his shield and increases the damage taken over time by the nearby enemies (up to 3 targets) by 30% for 4 seconds.

 

His nearby enemies (up to 3 targets) will take 30% more damage whenever Alexander the Great active his 1st skill. It will add a sweet bonus to the already strong offensive combat of his abilities.

Recommended Talent Trees for Alexander the Great

PvP Build:

Alexander 47 0 27

We think it is the best build for Alexander the Great. It will be completely wasted if we let him do other things like hunting barbarians or defending a garrison. With this build, he will definitely become a beast in PvP battles because this build will improve his troop strength, health and defense.

Recommended Roles for Alexander 

Alexander the Great can be a good primary Commander, but because of his defensive skill set, he should serve as a secondary Commander. Let the primary role to a Commander that has crazy damage output or a debuffer to maximize the troop damage.

Mixed Armies:

  • Balanced DPS (Secondary)
  • Tanker (Secondary)

Infantry only (Highly recommended):

  • Balanced DPS (Primary / Secondary)
  • Tanker (Secondary)

Cavalry only:

  • Balanced DPS (Secondary)
  • Tanker (Secondary)

Archer only:

  • Balanced DPS (Secondary)
  • Tanker (Secondary)

Pairing Commanders for Alexander:

Alexander the Great has a lack of skill that can deal direct damage toward his enemy and the ability to clamp down the enemy targets. It is why we highly recommend a strong nuker to pair with him, or you can use a debuffer to punish the enemy’s attack and defense. Here are two recommendations that we think it suits him the best:

Guan Yu

Guan Yu:

He is definitely the best pick for Alexander the Great, and here is why:

  • Guan Yu is a commander who is specialized in the infantry unit.
  • He can deal a massive amount of damage with his active and 4th
  • Alexander the Great has the ability to generate shield for his teammate, which is synergy well with Guan Yu’s Lone Rider skill – A ability that increases Guan Yu’s active skill by 15% whenever he gains a shield.
  • He can heal a portion of slightly wounded units.

Mehmed II

Mehmed II:

  • Mehmed should be the primary Commander. He has a passive ability that can increase troop capacity, which can increase the number of troops in the battle.
  • Mehmed can deal heavy blows to the enemy with his active and 5th His passive skills can also benefit the infantry unit since he is an infantry-focused Commander.